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“Dashing Ne’er-do-wells!” is Ziggy’s Introductory Tagline.


Ziggys are common Rabbid enemies found in Mario+Rabbids Kingdom Battle. They are the 1st enemies to be encountered in the game, and have basic stats. Ziggies are identifiable by the small guns they carry around. While not much of a threat compared to other enemies, they are one of the most persistent enemies in the game, and one of the only enemies to have a dash attack and a "line-of-sight" technique that allows them to hit targets in motion.

Health and Attacks[]

Ziggies have:

50 HP in the Ancient Gardens

75 HP in the Sherbet Desert

115 HP in the Spooky Trails

175 HP in the Lava Pit 80 HP in donkey Kong DLC All Ziggies use Mario’s and Rabbid Peach’s Blasters.

Sherbet, Spooky and Lava Ziggies use Villain Sight. When some heroes are moving, Ziggies attack.


Appearence[]

Garden[]

Garden Ziggies are the first and weakest variety, but also the most colorfully diverse. They have only 50 HP and a blaster attack that deals 30 damage, but cannot use Villain Sight or trigger a Super Effect. They can move six cells and dash into one hero for 20 damage, and move three cells when leaving a pipe.

Desert[]

Sherbet Ziggies are found primarily in the Sherbet Desert. Their max HP is 75, and have the same movement range as Garden Ziggies do. Their dash deals 30 damage, and they can shoot a blaster for a 40 damage attack. They are the weakest Ziggy to use Villain Sight (40 damage), while also being the strongest Ziggy to lack a Super Effect.

Spooky[]

Spooky Ziggies also boast a variety of some sort, with this rule being for the tattoos on the backs of their heads. They have a max HP stat of 115, and have an unchanged area of movement. Their blaster attacks and Villain Sight technique alike deal 50 damage, and can trigger Ink, a Super Effect that prevents targets from attacking. Their dash deals 40 damage.

Lava[]

Lava Ziggies once again use the same area of movement stats as all other Ziggies, but have the most resistance of their archetype. Their Max HP totals to 175, and can dash attack an enemy for 55 damage. Both their blaster and Villain Sight shot deal 65 damage with the chance of triggering the Bounce Super Effect, which sends the target flying away.

DK adventure[]

Tropical Ziggies have 80 HP. Within their six-cell movement range, they can dash into two heroes in a single turn, but their movement is cut in half when coming out of a pipe. A blaster attack from this Ziggy deals 25 damage, and has a chance of inflicting the Freeze Super Effect, which prevents the suffering character from using their techniques until their next turn. Their version of Villain Sight deals 25 damage, and allows them to take one shot if a hero moves within their vision.

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