Rabbids are rabbit alien-like creatures that appear in the Rayman universe. Most of the time, they are antagonists. Their names are a portmanteau of "rabid" and "rabbit". In the previous games, they are called bunnies. They primarily appear in a spin-off series known as the Rabbids series,but also have made appearances in platformers like the Game Boy Advance version of Rayman Raving Rabbids, and Rayman Adventures. They are the "anti-mascots" to Ubisoft. Professor Barranco 3, leader of them all since Serguei disappeared, has one blue eye and one red eye.

The Barranco Family built the Empire and allowed Rabbids to start reaching other planets. The Rabbid Species was almost extinct after the 1st Rayman Raving Rabbids, so they began spreading their roots. On Planet Riztec, the only Intelligent Rabbids build Libraries and Research Labs alongside their new technologies. On AlphaZorium 3, The Rabbids own Plantations and Farms populated by Zoroum Slaves, and also mine Zorurok under Professor Barranco 2’s Leadership. On Coalarius, the Rabbids control the Space Travel Industry, and Manage the flow of travel in their territory. On the Glade of Dreams, the Rabbids use Dragons and hire mercenaries to gather resources and transport Prisoners to their Stadiums, which are used to entertain the masses. On Earth and the Moon, The Rabbids control and build out of several Junkyards, as well as send Supplies and gathered Resources back home to their Empire.

Personality[edit | edit source]

Rabbids are chaotic, crazy, and wild, at first trying to take over the world and leaving chaos in their wake, but they eventually abandon the idea to have fun and goof off. They are also very curious, trying to figure out Earth's culture and mechanics. Another of their goals is to go to the Moon, either because they believe that's where they're really from, or they are fascinated by its properties.

Rabbids are also notably very stupid. According to Lapinibernatus (an ancestor of the Rabbids), they were at first very smart a long time ago, but as the ages pass, their brains became significantly smaller and became the dumb Rabbids we know today. However, there are some Rabbids maintain a higher intelligence, such as Professor Barranco III and Mad Rabbid. When they put on a costume or wig, they can take their cosplay seriously, acting like what the costume is based on.

Rabbids are kind to each other, but occasionally show aggression, having fights or showdowns. People and animals can be very annoyed by the Rabbids due to their stupidity and chaotic nature, to the point where animals attack the Rabbids. But Rabbids can attack humans if they're in a "red-eye adrenaline rush," where their eyes turn red, their heads shake uncontrollably, and they will yell "BWAAAAAAAAAH!" (or "DAAAAAAAAAH!"). Rabbids love to dance, sing ANY song people can think of, cause chaos, use Plungers, and pull pranks.

Rabbids seem to adore anything different, especially if the Rabbid is different. Professor Barranco III was made their leader because he has one blue eye and one red eye. In Rabbid Schnoz, the Rabbids followed a Rabbid because he was wearing a rubber nose. When John swapped bodies with a Rabbid in Being Rabbid-part 2, the Rabbids made him their king because he could talk.

History[edit | edit source]

The Rabbids were first introduced in a series of teaser images and videos for Rayman Raving Rabbids (then meant to be the next major platforming adventure in the Rayman series) officially released by Ubisoft in April 2006, in which they were portrayed as zombie-like enemies that were set to take over the world, akin to the Robo-Pirate army and Hoodlums. By the time the final game was released in December that same year, it turned out to be a compilation of mini-games akin to the Mario Party series due to the game being a Wii release game, and while the Rabbids were still portrayed as crazed animals that tried to take over the world, their main purpose now was to provide comic relief, taking away their original zombie-like look. Four more games featuring Rabbids were subsequently announced - Rayman Raving Rabbids 2 in 2007, Rayman Raving Rabbids TV Party in 2008, and Rabbids Go Home in 2009. A fourth game, Raving Rabbids: Travel in Time, was released in 2010.

Description[edit | edit source]

Origin[edit | edit source]

In the main series, not much is known about where the Rabbids had originally come from. Rabbids Go Home suggests that they do not even know themselves. However, at an early point in the Game Boy Advance version of Rayman Raving Rabbids, Ly the Fairy explains that the Rabbids were once peaceful creatures in Rayman's world that had gradually been bullied by other creatures, therefore going bad and taking their pain out on the entire world. The back cover of the main game also suggests that the Rabbids used to be peaceful but had turned bad, though the game doesn't explain how. This explanation of the Rabbids' origin was also used in official Ubisoft press releases regarding the original Rayman Raving Rabbids platformer before that game was scrapped. Michel Ancel stated in an interview that the Rabbids had been “preparing this assault since the very first Rayman game”.

Appearance[edit | edit source]

The early look of the Rabbids.

Usually, Rabbids resemble albino rabbits in the sense that they have white fur and hairless bellies, mouths, and the insides of their ears, though a few others can come in different colors such as grey, brown, and even blue, yellow, red and green. Either way, they all, for the most part, have dark blue eyes which turn red when they turn mad (a few exceptions include a few having orange eyes in the PC version of Rayman Raving Rabbids, and one whose eyes turn bright green upon contact with an Xbox 360 Kinect sensor), and they also have two giant buckteeth. They do have nostrils, though they are not visible. Most of them are nearly as tall as Rayman is, their long ears included, though some others can be bigger or smaller; another few can look completely different from the others altogether, such as Serguei. They also have very short, stubby legs, and have no fingers on their paws, though they do have thumbs. While most Rabbids tend to go naked, some like to dress up in costumes to tell themselves apart, such as Superbunnies and the Sam Fisher (from Splinter Cell) Rabbids. Notably in Rayman Raving Rabbids 2, costumes, mostly based on geographical stereotypes (which lead to the toy collection "Rabbids Invade the World") and film characters, can be unlocked and worn when playing the game as them. In Raving Rabbids: Travel in Time, they wear costumes based on historic clothing.

Behaviour[edit | edit source]

Most of the time, the Rabbids are portrayed as moronic and easily amused. While they often see Rayman as their enemy, they tend to attack each other as well. They are also very gullible and often get tricked into getting abused (for example, in Bunnies Like Surprises), though often they try to trick Rayman themselves, as well as abuse other animals, namely pigs, sheep, cows, and baby Globoxes - they also abuse humans in Rayman Raving Rabbids 2 and Rabbids Go Home. They also don't understand how many of the objects they encounter work and often behave very immaturely (for example, burping, throwing things at others, and babbling loudly when asked to keep quiet). One of the Rabbids' favorite pastimes is dancing, and many can barely resist the sound of music - namely in Rayman Raving Rabbids, turning on a radio in the Bunny Hunts will distract some of them to Rayman's advantage. They also share some traits of real rabbits, such as eating carrots and burrowing.

Speech[edit | edit source]

Typically, the Rabbids do not speak anything decipherable at all and mostly communicate through 'bwah's' or by screaming at the top of their voices. However, a few may have learned to "sing" in English, as throughout the games (Rabbids Go HomeRaving Rabbids: Travel in Time and other later games may be an exception), they dance to songs that have been vocally pitched to sound as if they sang them. The novelty single Making Fun (Of Everyday Life) also suggests this.

Diet[edit | edit source]

While Rabbids tend to enjoy carrots, a stereotypical trait among fictional rabbits, they are also known to practically eat anything, including things that are not food, such as sardine cans. Carrot juice however seems to have a sedating effect on them, as the minigame Bunnies Are Addicted To Carrot Juice seems to suggest.

Homes[edit | edit source]

The Rabbids tend to change homes from time to time. In Rayman Raving Rabbids, the Rabbids lived in a Colosseum to capture citizens of the Glade of Dreams. In Rayman Raving Rabbids 2, they chose to live in a shopping mall to invade Earth. They later chose TV stations in Rayman Raving Rabbids TV Party to ruin Earth's television network. Then they lived in a junkyard in Rabbids Go Home, to make a pile to the Moon. In Raving Rabbids Travel In Time, they lived in a history museum to take over important parts of history, and in Rabbids Alive and Kicking they lived underground in San Francisco to clone their race for the invasion.

Abilities[edit | edit source]

In the Raving Rabbids franchise, the Rabbids had no special abilities. Rabbids are really stupid and only a handful are smart. Regular Rabbids are smart enough to create traps and platforms, such as towers, ramps, and rockets to the Moon. The smarter Rabbids can build very advanced technology compared to regular Rabbids, such as Time Traveling Washing Machine and the Flying Yellow Submarine. It is also shown that the Rabbids can survive the vacuum of space, being able to colonize an asteroid belt or the Moon. The Rabbids are shown to be quite strong as the can wrestle without any pain what so ever. Some of the costumes the Rabbids wear can give the Rabbids the characteristics based on that costume.

In the 3 Rayman Raving Rabbids series, Rabbids can "sing" in English or even Spanish. They can even sing songs from famous artists such as Amy Winehouse and Queen. This was not shown in Rabbids Go Home, due to them singing Romanian songs in their gibberish language, but it's possible that they can still sing in English.

The Rabbid Shark from Hungry Shark Evolution

In Hungry Shark Evolution, there is a baby called the "Rabbid Shark," which is a Rabbid in a shark costume. It can be implied that Rabbids can breathe underwater due to their tendency to take their cosplay seriously, but is non-canon to the real franchise. This baby can stun enemies by shooting a plunger at them with a plunger gun.

Rabbid Peach from Mario + Rabbids Kingdom Battle

In Rabbids Invasion (TV series), they can become small when in the clothes dryer[1], it is also revealed in The Rabbid Paradox and A Sub Inside The Rabbid that they are secretly able to be intelligent much like their ancestors[2]. When given energy drinks, they can mutate into larger blue versions of themselves[3].

In Mario + Rabbids Kingdom Battle, the Rabbids merged with the SupaMerge goggles gained many abilities, such as flight, enhanced jump, enhanced strength, ice/earth powers, and many others. The Rabbids that were dressed as Mario, Luigi, Peach, and Yoshi had special abilities that help them in battles, such as healing, protection, or added damage. Those Rabbids and some of corrupted Rabbids were given blasters, bombs, and mallets that can destroy platforms or damage other Rabbids.

In Rabbids Crazy Rush, Rabbids can jump high and run fast, and depending on the outfit your Rabbid is wearing, it can have enhanced strength, enhanced jump, or twice the cans.

In Rayman Raving Rabbids and its spin-offs[edit | edit source]

A Rabbid as seen in Rayman Raving Rabbids.

In Rayman Raving Rabbids, the Rabbids suddenly start capturing the baby Globoxes that accompany Rayman during a picnic one day, and then ambush him and take him away to their Colosseum, where they force him to perform several daily trials for their entertainment. At the end of each successful day, they reward Rayman with a plunger, which he uses to help himself escape. As the game ends, Rayman climbs out of the cell and escapes from the Rabbids. When he walks toward the old picnic mat, he remembers the baby Globoxes. He tries to go through the holes the babies were sucked into but gets stuck.

In Rayman Raving Rabbids (Game Boy Advance)[edit | edit source]

The Rabbids plot an act of somewhat different revenge on Rayman in the Game Boy Advance version of Rayman Raving Rabbids. They capture him and instead take him to a jail cell in the Dark World, and they take away his hands. After a while in Rayman's escape, Ly tells Rayman the story of how the Rabbids were once peaceful creatures until they couldn't take the abuse they suffered. Rayman has to travel through different but familiar worlds and eventually destroy the Rabbids' ship in order to save his world.

In Rayman Raving Rabbids 2[edit | edit source]

In Rayman Raving Rabbids 2, the Rabbids now have a new target - Earth. They spend a lot of time trying to study human traits, until their base - a shopping mall - is infiltrated by Rayman who chooses to behave the same way as them when they grow suspicious on his makeshift Rabbid costume. Oddly enough, they grow accustomed to his presence, despite not actually wearing the costume after the introduction scene. As the game does not have an ending video, it is not known what happened to Rayman. It is likely the Rabbids found out that Rayman was not one of their own, as several Rabbids take pictures of him when he is fighting the Rabbids in the shooting games.

In Rayman Raving Rabbids TV Party[edit | edit source]

In Rayman Raving Rabbids TV Party, the Rabbids continue to focus on harassing Rayman, forcing him to take refuge in a cabin. A bolt of lightning strikes them outside and transfers them into the television set inside. Unsure about how to get out, they use it to constantly annoy not only Rayman but also some neighboring animals. The Rabbids take over a TV station, and possibly others, and changes Rayman's, and others, television shows. Rayman tries various schemes to get them out. At the end of the game, as Rayman gets enraged of the Rabbids, throws his shoe at the television set. The group of Rabbids inside breaks out and chases Rayman out of his house. One Rabbid stays inside the house and makes it his own home.

In Rabbids Go Home[edit | edit source]

Still on Earth, the Rabbids no longer wish to harass Rayman in Rabbids Go Home, and as the title suggests, they want to go home, but they don't know where they actually come from. They become attracted to the moon and therefore make an attempt to reach it by collecting piles upon piles of human things with a shopping trolley. As the game ends, the humans track down the Rabbids and launch bombs onto their pile to the moon. With the Rabbids on the pile, they launch into space, heading towards the moon. As the humans cheer for their "supposed death", they are attacked by falling objects from the Rabbid's pile. The Rabbids successfully reach the moon, their pile of objects forming a dust ring around the moon.

In Rabbids Go Phone[edit | edit source]

In Rabbids Go Phone, a Rabbid appears to be in the player's mobile device. The player can interact with him, such as shaking the phone, squeezing him, and other ways. The game has music and sound effects from Rabbids Go Home, and similar graphics. This title does not have any bearings on the Rabbids series.

In Academy of Champions[edit | edit source]

Rabbids appear as playable characters in the 2009 soccer game Academy of Champions. There is an entire team of them, as well as a single Rabbid that runs the item shop. This game does not have any bearings on the events in the Rabbids series.

In Raving Rabbids: Travel in Time[edit | edit source]

Still on Earth, a Rabbid discovers a modified washing machine used to travel in time. He travels through time and goes to a history museum. With the time machine damaged from traveling through time, he and the other Rabbids, with nothing to do, use the damaged machine to travel in time and ruin important parts of human history. They access the events from paintings of that event. As they ruin time, they make time paradoxes. The actions successfully fix the time machine. At the end of the game, the main Rabbid travels into time to a warehouse full of giant robots. He finds Professor Barranco the III (descendant of Professor Barranco the II from Rayman Raving Rabbids 2), drilling Rabbids on how to use time machines to take control of human history. The main Rabbid pulls a plug on one of the time machines, causing all the machines and himself to disappear. This causes the Rabbid to travel in time the events in the game intro, which makes him come back to the history museum.

In Raving Rabbids: Alive and Kicking[edit | edit source]

In Raving Rabbids: Alive and Kicking, the Rabbids are still invading Earth, this time destroying the city with their giant robots and causing flooding by infesting the drainage. The terrorized humans take the major role in this game, and with the sensorial capabilities of the Kinect, the player can take control of them. During the minigames, humans must survive the Rabbids' mischiefs and exterminate them before they fully destroy the city.

In Rabbids Invasion[edit | edit source]

A Rabbid as it appears in Rabbids Invasion.

A small group of Rabbids is hiding in a small headquarter underground. A Rabbid with glasses uses his computer to access to a Facebook application (displaying the icon of the player); however, the application doesn't seem to respond, until an "Error" notification appears. The Rabbids panic, as a gigantic tube, appears from the surface and abducts them to a farm-themed social game (a clear parody of Farmville). The main objective of the game is to take control of the farm with the help of currency (regular coins or toilet paper, the second one only can be obtained by paying for it), energy, Rabbids population, food cans, and other special items. As the player "Rabbidizes" the farm, he or she will have access to more levels with different themes, all of them being parodies of different Facebook games.

In Rabbids Land[edit | edit source]

Still on Earth, the Rabbids find themselves taking over an amusement park. Two Rabbids are attempting to go on one of the rides, but are thrown out by an unseen person. One of the Rabbids contacts the Rabbid spaceship through an iPhone-like device. He tries to call the Rabbid in the spaceship, but the Rabbid in the spaceship is too busy playing with the Wii U Gamepad. Unaware of the consequences, the Rabbid in the spaceship continues to play with the Gamepad, which was actually controlling the whole ship. The Rabbid turns the Gamepad upside down, which causes the ship to land in the amusement park.

In Rayman Legends and its spin-offs[edit | edit source]

The Rabbids in Rayman Legends leaked trailer.

In the leaked pre-announcement trailer for Rayman Legends, the Rabbids featured as a concept toy that would use the NFC technology of the Wii U Gamepad to allow for a level involving them to be unlocked. This was similar to the concept used in the Skylanders video game series and the Amiibo, the level itself featured an Autumn forest with Rabbids coming out of the ground in a similar way as in the canceled Rayman Raving Rabbids. However, this concept and the Rabbids themselves were scrapped and did not feature in the final product at all.

In Rayman Adventures[edit | edit source]

Rabbids make their return to the Glade of Dreams in Rayman Adventures. They have the same appearance they had during the early Rayman Legends build. They appear during the game's events as enemies, with their first appearance being in the Easter Event. During the events, a single Rabbid is placed on each level, sometimes hidden, and sometimes on the regular path. Their behavior varies from just standing in place to wandering around until they see the player and charge at them with their rolling pins. Upon defeating them with a single hit, the player is rewarded with 2 of the events' collectibles, such as Easter Eggs, Beach Balls, Pumpkins, and Festive Decorations, which can be traded for the events tickets, the events' Eggs that unlock exclusive seasonal Incrediballs, or the events' special costume, such as the Rabbiteen costume. The Rabbid can respawn at the same level only if the player is able to beat it, or if some time passes.

Relationships[edit | edit source]

Humans[edit | edit source]

Humans have grown accustomed to the Rabbids and accepted them as a relatively normal part of life. In general, most people hate the Rabbids and consider them to be very annoying and rude. They get very annoyed at the Rabbids due to their stupidity and shenanigans. However, some people like the Rabbids and help them whenever they're in trouble, such as Zak and Alice. The Rabbids don't think much about humans and cause often havoc in the lives of humans unintentionally. The Rabbids do show sympathy towards them whenever saddened.

Government[edit | edit source]

Rabbids are a mystery to the government and don't know their true intentions at all. In Rabbids Invasion, the scientists performed special tests (which the Rabbids always fail) to gather data on their intelligence. In Season 4, The Special Unit becomes suspicious of the Rabbids and their flying submarine, believing that the Rabbids are going to take over the world by mistaking Otto Torx's map for domination plans made by the Rabbids. In Rabbids Go Home, the Verminators try to kill the Rabbids and bring back their stuff that was being used for the pile to the moon.

Animals[edit | edit source]

Most animals try to attack the Rabbids if they annoy the animals too much or by instinct. Some animals are tamed by the Rabbids and become their pets/livestock, such as chicks, chickens, and even a Doberman.

Notable Rabbids[edit | edit source]

See: Types of Rabbids

Enemy Rabbids in Mario + Rabbids Kingdom Battle[edit | edit source]

  • Ziggy
  • Hopper
  • Smasher
  • Supporter
  • Buckler
  • Peek-a-Boo
  • Valkyrie
  • Bwario
  • Bwaluigi
  • Lava Queen
  • Collector
  • Smuggler
  • Summoner

Boss Rabbids[edit | edit source]

Songs were sung by Rabbids[edit | edit source]

Non- Rabbidized songs[edit | edit source]

Reception[edit | edit source]

The Rabbids from the Raving Rabbids series became massively popular both through the teaser trailers and the game itself. IGN has stated that the Rabbids have "more personality and charisma than 10 of the most popular video game mascots combined", and that the bunnies have literally "upstaged Rayman himself". GameSpot has noted, "The Rabbids themselves are almost exclusively responsible for [selling the game's humor], as they are, without a doubt, hysterical. They're adorably designed, with their dumb stares, high-pitched shrieks, and a penchant for taking comedic bumps." There has been speculation by reviewers that the success of the Rabbid character will probably inspire the developers to create more games of the franchise, possibly even without Rayman. This was first hinted in the launch trailer of the first game, where Rayman, despite being the title character, only appears for a fraction of a second, only to be squashed flat by a couch taken over by the Rabbids, and became evident in Rayman Raving Rabbids 2, in which case Rayman disguises himself as a Rabbid, causing the game to put more emphasis on them than on Rayman himself. Rayman Raving Rabbids TV Party was considered further evidence, as Rayman, who is no longer playable, only appears in the game's cutscenes. This was then proven to be true with the announcement of Rabbids Go Home, which does not feature Rayman at all.

Merchandise[edit | edit source]

  • Several Raving Rabbids products have been made and sold in the past few years, and include the following.
    • A set of 4 figurines, consisting of a normal Rabbid, a screaming one, one dressed as Sam Fisher from Splinter Cell, and one dressed as Altair from Assassin's Creed. Many more figurines had been produced, most of which are based on Rabbids Go Home.
    • Another set of figurines were available at least in the United Kingdom, where they were given as free gifts for every purchase of Rayman Raving Rabbids for the Wii. [1]
    • In many countries across Europe, a collection of 30 small Rabbids figurines are available, called "Rabbids Invade the World" and each Rabbid follows a certain geographical stereotype.
    • Also a collection of 30 Rabbids figurines called "Rabbids invade the sports" in which each Rabbid play a particular sport is available in many countries of Europe.
    • Another Rabbids collection of 9 figurines called "Rabbids invade football" is available in many countries in Europe. Each Rabbid represents a football player from an international team or a referee or an ultras.
    • In France and Germany, a CD single was released in 2007 to coincide with the release of Rayman Raving Rabbids 2, called Making Fun (Of Everyday Life).
    • Several plush dolls, phone straps, and the like can be found on auction sites such as eBay, mainly originating from Australia and Hong Kong, but whether or not they are official is currently unknown.
    • An official Ubi Art bag.
    • In Germany, a calendar for 2010 is available courtesy of Panini.
    • Other official merchandise, such as T-shirts, was given as prizes in Ubisoft competitions.

Cameos[edit | edit source]

The Rabbids have made cameos in several Ubisoft titles.

    • A picture of a Rabbid can be seen on a purchasable cot as a cameo in the Nintendo DS game Imagine: Babies, which was developed by Visual Impact Productions, the developing studio behind the Game Boy Advance version of Rayman Raving Rabbids. The game was also published by Ubisoft.
    • Three Rabbids - two of which dress as a ninja and Sam Fisher from Splinter Cell - are playable characters in the Ubisoft title, Teenage Mutant Ninja Turtles: Smash-Up!.
    • Some Rabbids make appearances as toys in the game Tom Clancy's Splinter Cell: Conviction and in the game I Am Alive
    • In Assassin's Creed IV: Black Flag, a cheat called "Shiver me Timbers" in which enemies are turned into Rabbids can be unlocked by completing 80 Abstergo challenges. These Rabbids appear to look as if they are scarecrows and standing on a stick.
    • In Just Dance 4 there is a playable song called Make the Party (Don't Stop) by Bunny Beatz in which a Rabbid is seen DJing around the area. A music video was made to accompany this.
    • In Watch Dogs, Raving Rabbid remote control robot toys can be found in homes or shops which can be hacked to bwaaaaa.
    • In Tom Clancy's The Division, a Rayman Raving Rabbids board game is present in a house. Strangely, Rayman does not appear.

Trivia[edit | edit source]

  • In the Rabbids Land Minigame Tunnel de L'amour, it is Revealed that Rabbids find Their Mates by Seeing if the Pictures on Their Bodies Match Up.
  • In Super Smash Bros. Ultimate, A Rabbid appears as a Mii Fighter Hat.
  • The first Rabbid was seen on a cave painting in 17,000[4] 
  • In Some New Rabbids Games, Rabbids Are Friendly And Funny, But In Rayman Raving Rabbids, Rayman Raving Rabbids 2, And Rayman Raving Rabbids TV Party, The Rabbids Are Crazy And Bad And Scary. 

Gallery[edit | edit source]

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