Mario + Rabbids Kingdom Battle



Mario + Rabbids Kingdom Battle is a turn-based tactical role-playing video game developed and published by Ubisoft exclusively for Nintendo Switch. It is a crossover of Nintendo's Super Mario and Ubisoft's Raving Rabbids franchises, and was released worldwide in August 29 2017. It is also the first mario game where the super mario characters get guns and other weapons.

A DLC expansion named Donkey Kong Adventure was released on June 2018, which is based on the Donkey Kong Country series.

A Sequel to this Game called Mario + Rabbids Sparks of Hope was announced for release in 2022.

Gameplay
Mario + Rabbids Kingdom Battle is a role-playing video game featuring turn-based combat and elements of exploration. The game features eight playable characters: Mario, Luigi, Princess Peach, and Yoshi from the Mario franchise, and four Rabbids dressed as the former. The characters wield guns that shoot laser beams. The game features two-player local cooperative play. The characters have the capability of attacking through dashing, firing through weapons and by using team jump (an ability in which one character boosts another to reach further ground than capable). They can defend by entering either full or half cover. Each character has a special skill.

Plot
While traveling to Princess Peach's castle, Mario discovers a giant vortex floating above him. Soon after this discovery, Rabbids begin flying out of it. To restore the Mushroom Kingdom, which has been "torn apart" by the mischievous Rabbids, Mario teams up with Luigi, Princess Peach, Yoshi, and four heroic Rabbids that are dressed up as Mario and his friends to defeat their enemies while armed with various weapons. They are aided by Beep-O, a rabbid roomba-like robot that serves as their instructor.

Story
The Rabbids end up with their Time Washing Machine in the laboratory of a Mario fan who is perfecting, along with her robot assistant Beep-0, a visor able to fuse two objects into one, called the SupaMerge. One Rabbid finds said visor and uses it to create Rabbid Peach, Rabbid Mario, and other Rabbids fused with objects. It also causes the Time Washing Machine to malfunction, sending Beep-0 and the Rabbids to the Mushroom Kingdom.

Meanwhile, Mario, Luigi, Yoshi, Toadette, Toad, and Princess Peach are inaugurating a new Princess Peach statue with an audience of Toads. Suddenly, a vortex is formed and sucks Mario and the others in.

In midair over the Ancient Gardens, Beep-0 gains rabbit ears and the outline of two rabbit's teeth on the front. The Rabbid with the SupaMerge fuses with the headset, causing it to be stuck to him. Mario later saves Beep-0 from being crushed by the Time Washing Machine. Upon landing, they soon encounter Rabbid Peach and Rabbid Luigi, who join Mario's team and help them fight off various Ziggies, thanks to weapons attached to a message sent by a mysterious F.B..[4] As they travel, they get a glimpse of the vortex, later referred to as the Megabug.

Soon after, they meet Luigi and the Rabbid with the SupaMerge headset. They are both scared by a Piranha Plant with which a white Rabbid is playing. Due to the fear, the SupaMerge Rabbid ends up fusing the white Rabbid with the Piranha Plant, creating the Pirabbid Plant. Mario's team successfully defeats the Plant and restore both the Piranha Plant and the white Rabbid to their original selves. Seeing this, Luigi joins their team. Meanwhile, Beep-0 notices that the Megabug has grown in size.

Bowser Jr. has observed what happened with the Pirabbid Plant and, when Mario's team meet the Rabbid with the headset and scares him, takes the chance to befriend him, naming him Spawny. With the intent of using Spawny's powers to take over the Mushroom Kingdom while his father is on vacation, Junior flies away with him on his Junior Clown Car, while Mario's team must face Rabbid Kong.[5] They defeat Rabbid Kong, causing it to fall off of the platform they are standing on.[6]

Mario's team then venture to Sherbet Desert, where thanks to a message from F.B. they discover that the Megabug is growing with every enemy Rabbid defeated. They also find Rabbid Mario frozen in an ice cube. They take him with them, and place the cube in a door in the hopes of freeing him. Said door opens, and they soon encounter Bowser Jr. with Spawny again. Bowser Jr. has Spawny look at Mario's team, which agitates the Rabbid, activating the SupaMerge's powers. Just before it activates, Bowser Jr. turns Spawny away, causing him to create Blizzy and Sandy, who proceed to attack Mario's team. Mario's team defeat both of them and save Rabbid Mario, who joins them.[7] At the end of the desert, Mario's team face off against the Icicle Golem, who freezes them. However, Princess Peach appears and saves them, joining Mario's team in their fight against the monster. They eventually prevail.[8]

Mario's team then go to Spooky Trails. They are directed to find two Relics of Goodness, a gramophone and a Boo-shaped balloon, under the instruction of a mysterious third party who wants them to wake up a being named "Tom Phan" who they claim has the power to defeat Bowser Jr.. After finding the relics, they discover through a message from the mysterious helper that they need a full moon. While finding a way to bring the full moon back, they come across Calavera, who is holding Rabbid Yoshi hostage. Mario's team defeat Calavera and are subsequently joined by Rabbid Yoshi. They then find a clock tower, by manipulating the clock they manage to get the full moon back and they get an invite to cross the now opened Moon Gate from the helper. They later find out that it is actually Bowser Jr. himself, who confronts them in a theater. Bowser Jr. scares Spawny, causing him to fuse a Rabbid with the Relics of Goodness to create the Phantom.[9] The Phantom sings a pre-battle song and is eventually defeated.

Later, they go to the Lava Pits, a volcano which has been transformed into a factory by Bowser Jr.. Here, they battle Junior in his Mecha Jr.. After this battle, Spawny seemingly falls to his doom as Bowser Jr. escapes. However, he is saved by Yoshi, who subsequently joins Mario's team. It is only after this battle that Spawny seems regretful for all the trouble he has caused.[10] After returning Spawny to safety, Mario's team attempt to leave via a crystal mine. However, Spawny is attracted to the Megabug which has grown strong enough to obtain a physical, phoenix-like form. The Megabug absorbs Spawny before heading in the direction of Bowser's Castle. Bowser Jr. returns to tell off Mario's team for allowing Spawny to get kidnapped and the Megabug to escape, noting that at least his father is still away. However, he gets a text message from his father who has decided to return home early. Realizing that his father is in danger, Bowser Jr. flies off to Bowser's Castle while Mario's team chases after. On the way, they encounter two villainous Rabbids resembling Wario and Waluigi, named Bwario and Bwaluigi respectively. They are defeated by Mario's group. Upon their arrival to Bowser's Castle, Bowser Jr. requests them to help Bowser return to his normal self, as he is barely conscious and near the Megabug. The latter fuses with Bowser, creating MegaDragonBowser. In this form, Bowser is defeated, freeing the Megabug that tries to attack Mario's team. Said team attacks the Megabug, destroying it and seemingly closing the rift while also freeing Spawny. Bowser Jr. takes Spawny back to the team and thanks them for what they have done, while also promising to be somewhat better. Fearing being chastised by his father, he tries to convince them to speak to Bowser on his behalf, but Mario's team return to Princess Peach's Castle to tell that the threat is no more, while also inaugurating a new statue of Rabbid Peach. Rabbid Peach then takes a selfie with the group. After this, Beep-0 sends a letter to his past self with weapons through the Time Washing Machine, revealing that F.B. is actually Future Beep-0.

Donkey Kong Adventure
Donkey Kong Adventure takes place in between Chapters 1 and 2 of the main story. After his initial defeat, Rabbid Kong makes it to Peach's Castle where he runs into Spawny, Spawny panics and fires a merge beam into a banana and the Rabbids' time travel washing machine, causing the machine to go haywire. Rabbid Peach carelessly walks to the washing machine to charge her smartphone, causing her and Beep-O to get sucked into the machine along with Rabbid Kong and his follower Rabbids.

Rabbid Peach and Beep-O find themselves in another alternate world where they are attacked by Rabbids, when suddenly Donkey Kong and Rabbid Cranky appear and fend of the enemy Rabbids. DK and Rabbid Cranky agree to help Rabbid Peach and Beep-O fix the washing machine and send them back to their world, but they soon run into Rabbid Kong, who is now much more powerful than before, forcing the four to retreat for the moment. Rabbid Kong is still angry at Rabbid Peach and wants revenge.

Playable characters
Mario's offensive talents make him a natural choice to lead the charge in battle. He is a mid-to-close range fighter with excellent mobility. He is a team leader with 5/5 Offense,2/5 Defense and 3/5 Mobility skills. He has 220 health points. His mobility includes 6 cells of movement and 3 cells of pipe exit range. His attacks include a Dash of 20 damage, a Cleansing Stop (Through Team Jump) that extends through 6 cells. His primary weapon is a blaster and secondary is his melee. His techniques include Hero Sight (When triggered: 20-28 weapon damage on 3 turns) and M-Power.
 * Mario

A master of long-range attacks (due to his fear of the front lines) Luigi has bravely led many 'fighting retreats' thanks to his advanced mobility. He is a scout with 4/5 Offense, 1/5 Defense and 5/5 Mobility. He has 130 health points. His movement is the same as Mario as well as his attacks. His primary weapon is precision and secondary is Sentry. His techniques include Steely Stare and Itchy Feet. His team jump attack is the Double Cleansing Jump with the extended 6 cells (but twice).
 * Luigi

Yoshi is a long-range specialist who belongs behind the front lines where he can deliver a power-packed punch from afar. Loves fruit. He is an eggsploder with 5/5 Offense, 2/5 Defense and 3/5 Mobility. His team jump includes his ground pound attack. His primary weapon is Rumblebang and secondary is Rocket. His primary technique is Egg Beater and secondary is Super Chance.
 * Yoshi

In her new role as a 'defender in a dress' vs. 'damsel in distress', Princess Peach strikes a nice balance between offense, defense and mobility. She is a paladin with 3/5 Offense,3/5 Defense and 4/5 mobility. Her primary weapon is the boomshot and secondary is the grenaduck. Her Team Jump attack is the Healing Jump. Her primary technique is the Royal Gaze and her secondary is Protection.
 * Princess Peach

A big league brawler with exceptional luck, a dependable defense, solid moves and massive case of imposter syndrome. He has 4/5 Offense, 2/5 Defense and 4/5 Mobility. His Dash attack is the Boom Dash. His primary weapon is the Boomshot while his secondary is Melee. His primary technique is Bodyguard while his secondary is the Magnet Dance.
 * Rabbid Mario

Rabbid Luigi is a defensive specialist who can leverage the unpredictable elemental forces that surround us all to great strategic effect. He is of Wizard rank with 200 health points. His mobility includes 6 cells of movement and 3 cells of Pipe Exit Range. His Dash attack is the Vamp Dash of 30 damage. He is capable of Team Jump (with no attack) that also extends in 6 cells. His primary attack is the Bworb while his secondary is the Rocket. His primary technique is the Super Barrier (Immunity to Super Effects for 2 turns) while his secondary is the Weaken effect.
 * Rabbid Luigi

Rabbid Yoshi is best utilized lashing out with heavy weapons at long range. His arsenal includes melee skills, solid defense and a cool victory dance. He is a team fighter with 3/5 Offense, 4/5 defense and 3/5 Mobility. His Dash is the Triple Dash attack. His primary weapon is the Rumblebang while his secondary is the Grenaduck. His primary technique is the Outer Shell move, while his secondary is the Scaredy Rabbid move.
 * Rabbid Yoshi

A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield as she keeps one eye on the enemy, and one on Mario. She is a Healer of 2/5 Offense, 5/5 Defense and 3/5 Mobility. She has 220 health points. Her mobility includes 6 cells of movement and 3 cells of Pipe Exit Range. Her Dash attack is the Stylish Dash of 20 damage (two times): Her Team Jump is the normal one without attack of 6 cells. Her primary weapon is the Blaster, while her secondary is the Sentry. Her primary technique is the Shield ( Weapon damage reduction: 40% on 2 turns), while her secondary technique is the Heal ability.
 * Rabbid Peach

Enemies

 * Hoppers
 * Smashers
 * Ziggies
 * Bucklers (no full page as of 18/6/2021, 6/18/2021)
 * Supporters
 * Peek-a-Boos
 * Valkyries

Bosses

 * Pirabbid Plant (Ancient Gardens midboss, 1-5)
 * Rabbid Kong (Ancient Gardens boss, 1-9)
 * Blizzy and Sandy (Sherbert Desert midbosses, 2-5)
 * Icicle Golem (Sherbert Desert boss, 2-9)
 * El Calavera (Spooky Trails midboss, 3-5)
 * Phantom (Spooky Trails boss, 3-9)
 * Mecha Jr. (Bowser Jr. in a robot suit, Lava Pits midboss #1, 4-5)
 * Bwario & Bwaluigi (Lava Pits midbosses #2, 4-7)
 * Bwario, Bwaluigi & Lava Queen (Lava Pits midbosses #3, 4-8)
 * MegaDragonBowser (Bowser and MegaBug, Lava Pits boss, 4-9))



Other characters

 * Beep-0
 * Boos
 * Bloopers
 * Banzai Bill
 * Bowser
 * Goombas
 * Madame Bwahstrella
 * Rabbids
 * Rabbid Challengers
 * Sunflower
 * Chain Chomp
 * Tornado
 * Boos
 * Meteors
 * Goop Rain
 * Pyroclasts

Items and objects

 * Blue Coins
 * Brick Blocks
 * Coins
 * Mega Blocks
 * Red Coins
 * Red Rings
 * Rabbid Warp Pipes

Weapons

 * Main article: List of weapons in Mario + Rabbids Kingdom Battle

There are various weapons in the game, organized in thirteen categories: Blaster, Melee, Precision, Sentry, Rumblebang, Rocket, Boomshot, Grenaduck, Bworb, Boombow, Bwananarang, DK Ground Pound, and Barrel Bolt. Each character can equip both a primary and secondary weapon, both of which pertain to specific classes. The last four weapon classes are exclusive to the Donkey Kong Adventure DLC, and function similarly to Melee, Boomshot, and Grenaduck weapons; however, only the Bwananarang is a completely unique weapon.

amiibo compatibility
Mario + Rabbids Kingdom Battle is compatible with amiibo. The ability to scan amiibo in-game is unlocked after World 1-5, Brother, Where Art Thou?, is completed. The compatible amiibo are the characters Mario, Luigi, Peach, and Yoshi, and they each unlock a weapon for these characters and their Rabbid deriratives (i.e. Mario amiibo unlock weapons for Mario and Rabbid Mario, etc.).

Add-on content
Image detailing the add-on content.

Pixel Pack
A "pixel pack" of eight primary weapons is available via download code for those who preordered Mario + Rabbids Kingdom Battle. Otherwise, it can be downloaded as paid add-on content via Nintendo eShop. The weapons included are as follows:


 * The Fragmenter for Mario
 * ASCII Eradicator for Rabbid Luigi
 * Retro Deflator for Rabbid Peach
 * Boom Broom for Luigi
 * Cartridge Commander for Rabbid Mario
 * Bait N' Switch Bruiser for Peach
 * Raster Blaster for Rabbid Yoshi
 * Hostile Voxel for Yoshi

Season Pass
A season pass of paid add-on content has been announced for Mario + Rabbids Kingdom Battle. The content was released in three packs, which contain the following:


 * Pack 1 (available at launch): A set of eight "steampunk"-themed secondary weapons with unique statistics. They are as follows:
 * Cranial Abogator for Mario
 * Effectual Atomizer for Rabbid Luigi
 * Calamitous Coupe for Rabbid Peach
 * Jeopardous Jalopy for Luigi
 * Baleful Bad-Ender for Rabbid Mario
 * Defalcating Dandy for Peach
 * Exalted Entropic Eggs for Rabbid Yoshi
 * Direly Dulcet Doomsayer for Yoshi
 * Pack 2 (released on October 17, 2017): Additional solo and co-op challenge levels.
 * Pack 3 (released on June 26, 2018): The Donkey Kong Adventure DLC.

This content, alongside the base game, is included in Mario + Rabbids Kingdom Battle Gold Edition.

Versus
Gameplay of the Versus mode.

Added through an update released on December 8th, 2017, Versus allows two players to pit their team of characters against each other. Players pick a team of three characters and assign them weapons. Each player is limited to three actions per turn, which are split between the three characters (for example, all three characters can perform one action or one character can perform three actions). The characters players can choose from not based on those used in the main campaign, however each character has three distinct sets based off of their ingame abilities.

Staff

 * Main article: List of Mario + Rabbids Kingdom Battle staff

Why It Rocks

 * 1) Despite how ridiculous it may seem, Mario and the Rabbids work very well together and compliment each other. The Rabbids add a lot of humor into the typical Mario universe, while Mario's world gives the typically one-dimensional Rabbids more personality and charm while also toning down their usual annoying insanity.
 * 2) The Rabbids cosplay as Mario characters!
 * 3) The character models for the Mario Bros. characters were made by Ubisoft themselves from scratch without any assistance from Nintendo, something that Shigeru Miyamoto himself was particularly impressed by.
 * 4) The core battle mechanics are easy to learn and accessible while still having enough depth to be engaging and challenging. The battles have a strong focus on movement around the map, characters can dash on enemies, use pipes to travel large distances, and perform "Team Jumps" by jumping over another team mates to reach further areas.
 * 5) There are 8 different characters you can use in your team:
 * 6) * Mario: Balanced Class - He focuses on mid-range combat and powering up his team mates. He can also land on enemies after team jumping on to deal extra damage and do an additional jump.
 * 7) * Rabbid Mario: Brawler Class - Specializes in close-range combat and damaging multiple enemies at once, but he's prone to dealing friendly-fire damage to team mates.
 * 8) * Luigi: Range Class - Excellent for long range attacks and mobility, but has lackluster HP.
 * 9) * Rabbid Luigi: Defense Class - He can inflict a Vamp status effect on any enemy he dashes into, can weaken the enemies' attack power, and has higher chance to get critical hits.
 * 10) * Peach: Tank Class - She has the most amount HP, can heal herself and other team mates after a team jump, and can absorb damage other team mates would take.
 * 11) * Rabbid Peach: Support Class - She's a healer and can bring up shields, but has weak attack power.
 * 12) * Yoshi: Balanced Class - He does a ground pound that damages everything within range after landing a team jump and can guarantee attacks will deal critical damage.
 * 13) * Rabbid Yoshi: Range Class - He can do the most amount of dash attacks per turn and has the best shield ability.
 * 14) Great local co-op mode where you and a friend play special missions or against each other.
 * 15) If you're having trouble with a fight, you can activate "Easy Mode" which gives you additional health for the duration of that fight. This is completely optional so players who don't want to use it can ignore it.
 * 16) Decent replay value.
 * 17) The game works well both for pick-up and play and long doses, perfect for the Nintendo Switch
 * 18) Colorful Mario visuals and ridiculous Rabbids aesthetics.
 * 19) Stunningly beautiful cartoony graphics by Nintendo Switch standards. Since it is a fun mix of Fire Emblem: Three Houses (after it was released 2 years ago) and Super Mario 3D World.
 * 20) Your characters have skill trees that allow for lots of customization in their playstyles. You can reset and reorganize skill trees whenever you want without penalty.
 * 21) Creative boss battles, an example, the Phantom of the Bwahpera is a very hilarious moment and it marks the first time a Rabbid speaks fluently with words.
 * 22) * Speaking of which, the Phantom of the Bwahpera is voiced by an authentic Opera singer.
 * 23) Good soundtrack composed by Grant Kirkhope.
 * 24) After you complete a chapter, you unlock 10 challenge missions you can play by revisiting that chapter and four special extremely hard challenges after beating the game.
 * 25) A special expansion DLC called Donkey Kong Adventures was released, which includes a mini-campaign in addition to the main game.

Development
After the Japanese release of Just Dance in 2011, Nintendo and Ubisoft began experimenting a concept featuring a "new genre" with Mario and the Rabbids, in part due to the over 20 year relationship between the companies. According to producer Xavier Manzanare, Ubisoft's Rabbids developers were not going to make another Rabbids party game due to poor sales of later entries and "internal fatigue", but felt that the Rabbids characters could bring something unique to other genres of games. Creative Director Davide Soliani and the development team (being "tactical fans") proposed creating a turn-based game, but wanted to "stay true to the Mario universe" and developed it with "tactical combat phases with adventure phases" while creating the enemies and tone. Three weeks after an internal pitch meeting, the development team created a playable prototype, featuring Mario and Luigi recreated from scratch in order to "bring the essence of those two characters", and presented it to Nintendo and Shigeru Miyamoto in Kyoto, Japan. Miyamoto was reportedly impressed, telling the development team he wanted a type of Mario game that was never done before and challenged them to make a Mario game with no jumping.

Although pre-release impressions often compared Mario + Rabbids Kingdom Battle to the long-running X-COM series of turn-based tactics games (and indeed, X-COM's creator Julian Gollop had been invited to work on the game), Davide Soliani cited Mario Kart as a key inspiration for the design of the game, stating the goal was to make a turn-based tactics game that was not only quick and accessible, but also spectator friendly. Handling the crossover aspect was a challenge: Soliani stated that early on, the team was conscious about "having a balance" between the Mario and Rabbids universes, but were encouraged by Nintendo to "not worry about it" and Miyamoto, who said "Show me your colors. Show me your Rabbids' humor even more. Show me how crazy you can be". The developers were also apprehensive about the idea of featuring guns as the primary weapon in a Mario game, but Nintendo approved it the first time it was presented. Soliani characterized Nintendo as open-minded, stating "Every time you are proposing something crazy to Nintendo, they are quite open-minded. But you need a good justification and a good logic to create something in the Mario universe.

The game was officially announced at E3 2017 during Ubisoft's press conference, although images of it were leaked prior. The "leak" caused grief to the development team due to the largely negative reaction, although their fears were assuaged after the game's E3 unveiling was met with a positive response. Upon release, the game garnered positive reception (detailed below).

Mario + Rabbids Kingdom Battle is being developed by Ubisoft Paris and Ubisoft Milan using Ubisoft's proprietary Snowdrop game engine. Mario creator Shigeru Miyamoto was impressed by the prototype of a Mario and Rabbids crossover game that was presented to him by Ubisoft Milan's creative director Davide Soliani in 2014. That prototype was created in less than a month. Miyamoto felt the concept was easy to understand and that it was refreshing to see Mario placed in a genre of game that he had not anticipated. Development of the game was led under Soliani once their pitch was approved by Nintendo.

The Ubisoft development team traveled to Nintendo's headquarters in Kyoto on several occasions to ensure their understanding of the Mario universe was solid and that their new take on genre had not been covered that much before. Art director Mauro Perini noted that it was important to capture the atmosphere of Nintendo games, however they also wanted to combine the crazier elements of the Rabbids universe with existing components of Mario. Producer Xavier Manzanares wanted the game to offer a deep and content-filled experience that was structured so that the game could be played in short sessions. They felt this format was ideal for the Nintendo Switch system which is capable of being a handheld and a home console. Ubisoft enlisted British video game composer Grant Kirkhope, known for his work on classic titles such as Banjo-Kazooie, to compose the score for the game.

Release
Information on a cross-over between the Mario and Raving Rabbids franchises was leaked as early as November 2016, although the title Mario + Rabbids Kingdom Battle was first leaked in May 2017, prior to its official announcement during Ubisoft's press conference at the Electronic Entertainment Expo 2017. The game is was released for the Nintendo Switch on 29 August 2017. A collector's edition was also released, with a soundtrack CD, cards, and a Rabbid Mario figurine included. Mario + Rabbids Kingdom Battle: Donkey Kong Adventure is a new DLC that features Donkey Kong as a playable character. It is scheduled to release on June 26, 2018.

Early ideas
Davide Soliani mentioned a few scrapped ideas during an Ask Me Anything session set on Reddit's Nintendo subreddit.


 * A Rabbid Whomp character.
 * A mechanic called "Fumble", described as "Some weapons were supposed to be truly powerful, but with a high risk of exploding".
 * A parody of the Sailor Moon transformation sequence featuring Rabbid Peach. The animation had previously been posted on Soliani's Twitter account.
 * The Phantom's song was originally meant to have three different styles of music for its three phases, with one phase being an opera song, one being a rap song, and one being a metal song respectively. However, this was scrapped due to the developers believing that the other styles don't work very well.
 * Beep-0 was originall going to be named "Tuttorio".

Glitches
An eyeless Goomba can be seen at the far left side of the image. (Taken during Remember the Bwahlamo, the second co-op challenge of Ancient Gardens)

Eyeless Goomba
Goombas that are stuck in honey are rendered eyeless if the camera is positioned so that they appear near the side of the screen.

Boo Companion
There is a random glitch that makes Boos companions of sorts. There is no specific method to make this glitch occur, but during the glitch, Boos won't teleport the player's heroes to different locations during a battle, and they'll also appear in the player's victory screen after winning a battle. In addition, one or more Boos will follow the player out of battle; additionally, the Boos from the battlefield will still appear, and in specifically in Spooky Trails' secret chapter, the player will not be allowed to leave the area (unless they exit the game via the pause menu).

Random flickering object placement glitch
Sometimes in Spooky Trails and Lava Pit, random background objects will randomly flicker around to places they do not belong. Normally, this is a simple thing the game will fix quickly, but in other cases, the glitch will persist and start affecting things around the player, potentially causing coins on moving platforms to get stuck in the ground and similar things. Occasionally, a piece will start to blink over Beep-O, eventually leading to an exception that crashes the game.

Reception
When the game was initially leaked, most were skeptical about the very concept of Mario doing a crossover with Rabbids, and thought it wouldn't work at all. Concerns were also raised due to the Rabbids franchise declining in popularity in recent years and those early leaks spoiling the involvement of Mario in the game, which Ubisoft was planning to reveal as a surprise. However, when the game was officially announced at E3 2017 were very well received. Upon launch, the game was praised both from critics and gamers for it's battle mechanics that are easy to learn while still very strategic, excellent presentation, and surprisingly good use of both franchises to make the Rabbids humorous without coming off as annoying.

The game won several awards including Best Strategy Game of 2017, and it is currently the best selling Nintendo Switch game not developed by Nintendo.

Sales
As of September 21 2017, Mario + Rabbids Kingdom Battle is the best-selling third party game on the Nintendo Switch, and was noted to have outsold at least one first-party game, although no specific numbers were disclosed. According to NPD Group data, Mario + Rabbids Kingdom Battle was the 7th best-selling individual game for September 2017. In France, the game sold over 150,000 copies in 2017.

Awards and acknowledgements
Mario + Rabbids Kingdom Battle was nominated for two awards at The Game Awards 2017, winning one, in the following categories:


 * "Best Strategy Game" (Won). Other nominees were XCOM 2: War of the Chosen, Tooth and Tail, Total War: Warhammer II, and Halo Wars 2.
 * "Best Family Game" (Nominated). Lost to Super Mario Odyssey.

References to other games

 * Donkey Kong: The Phantom mentions this game in his song. In the Donkey Kong Adventure DLC, this game's title theme can be heard in the mid-boss theme and the pre-battle theme. Also, a stone structure resembling the 25m stage can been seen, where a Rabbid is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25m theme plays in the background. Beep-0 remarks that the Rabbid would be lucky to get to 125 meters unless he finds a Hammer.
 * Super Mario Bros.: The wallpaper in the laboratory in the introductory cutscene is a scene from this game. When clearing all battles in a level, a cover of the fanfare that plays after Mario/Luigi grabs the Goal Pole is played. A cover of the Game Over theme plays when the player loses a battle. The Phantom says "your princess is in another castle" in his song, which is derived from a quote from this game. Rabbid Mario's The Splatformer weapon has a design based on a scene from this game. Also, the description for said weapon mentions the Minus World.
 * Super Mario Bros. 3: When the Rabbids' Time Washing Machine malfunctions in the introductory cutscene, sprites of Super Mushrooms, ? Blocks, and Mario taken from this game can be seen on the number displays.
 * Super Mario Land: In bonus levels, the Blue Coins make the same sounds as the coins in this game when collected.
 * Donkey Kong Country series: DK Barrels can be seen floating in the ocean as part of the background of World 1-7. The sound effect that plays when a banana bunch is collected in the original Donkey Kong Country can be heard as several bananas fall in front of Rabbid Kong at the beginning of his battle. Also, the bonus room theme from the first game, also known as "Bonus Room Blitz", is remixed in the Donkey Kong Adventure DLC. This arrangement plays in bonus rooms. Weapons modeled after Rambi, Enguarde, Expresso, Winky, and Squawks appear in the same DLC, and the description for the Winky-based weapon mentions Monkey Mines.
 * Mario Kart series: During the Phantom's song he makes a mention toward this series about Mario doing well until he gets hit by a Spiny Shell.
 * Yoshi's Island series: Beep-0 asks Yoshi if it is true that the latter has his own island.
 * Super Mario 64: The music that plays in the hub world is a rearrangement of the Peach's Castle theme from this game. Also, several of Mario's voice clips from this game are reused.
 * Donkey Kong 64: Rabbid Kong's battle theme is a rearrangement of Jungle Japes's music from this game. Jungle Japes is also rearranged as one of the battle themes in the Donkey Kong Adventure DLC. A cover of Donkey Kong Island is also played in the overworld of the Donkey Kong Adventure world.
 * Luigi's Mansion: Luigi's primary weapons are all shaped like vacuum cleaners as a reference to the Poltergust 3000. Also, several of Luigi's voice clips from this game are reused.
 * New Super Mario Bros.: A poster featuring artwork from this game appears in the introductory cutscene.
 * Super Mario Galaxy: A tube of honey with a Bee Mushroom design on it appears in World 1-1 and near Peach's castle. A weapon called the "Matter Splatter" shares its name and color scheme with a galaxy from this game. The voice clip of Peach calling for Mario from this game is reused.
 * New Super Mario Bros. Wii: Several of Mario's voice clips from this game are recycled.
 * Super Mario Galaxy 2: A weapon modeled after Gobblegut appears.
 * Mario Party series: The jingle that is heard after activating a switch was previously used in Mario Party 9 and Mario Party 10 for landing on a Bowser Jr. Space. Some of Luigi's animations from Mario Party 10 are reused. A poster featuring artwork from Mario Party: Star Rush appears in the introductory cutscene.
 * Skylanders: SuperChargers: One of Rabbid Peach's weapons, the Barrel Blaster, has the same name as Donkey Kong's vehicle from this game.

References in later games

 * Super Smash Bros. Ultimate: Rabbid Peach, Rabbid Mario, and Rabbid Kong (using his Mega Rabbid Kong artwork) appear in this game as Spirits.

Trivia

 * Prior to its official announcement, the game was codenamed "Rabbids Kingdom Battle" to hide the fact that the Super Mario Bros. franchise was part of the game.
 * Because of this, the game's composer Grant Kirkhope was completely unaware that he would be composing for a Mario game until after he accepted the contract and was shown a prototype of the game.
 * When Mario + Rabbids Kingdom Battle was officially announced, Ubisoft was made aware that there is a Youtuber named Rabbidluigi who by complete coincidence shares his name with the game's character Rabbid Luigi. In response, Ubisoft sent him merchandise of the game and a review copy.
 * Mario + Rabbids Kingdom Battle was not the first attempt by Ubisoft to crossover Mario with the Rabbids: in 2010, Ubisoft Paris had pitched a Mario/Rabbids crossover adventure game for the Wii, which ended up being rejected by Nintendo.
 * In the opening sequence, Genius Girl opens a magazine, which shows herself in a posture referencing Pagan Min, the main antagonist of Ubisoft's Far Cry 4, which is taken from that game's box art.
 * This is the first Mario game that has been mainly developed by an Italian company.

Transcript

 * Mario + Rabbids Kingdom Battle/Transcript