Rabbid Kong

Rabbid Kong (or in Mario + Rabbids Kingdom Battle: Donkey Kong Adventure as Mega Rabbid Kong) is the second boss in Mario + Rabbids Kingdom Battle and the main antagonist in Mario + Rabbids Kingdom Battle: Donkey Kong Adventure DLC. Rabbid Kong's ability includes creating a shockwave that deducts life from any heroic character in the area. This move would also knock back any of them not behind full cover.

Rabbid Kong is a massive, ape-like Rabbid that appears in Mario + Rabbids Kingdom Battle as the end boss of Ancient Gardens, as well as the main antagonist of the Donkey Kong Adventure expansion. As his name implies, he is heavily based on Donkey Kong, right down to wearing his signature "DK" necktie. However, Rabbid Kong's posture and walk style are more realistic and more comparable to those of a real life gorilla than Donkey Kong's more cartoonish movements.

Physical description
He is heavily based on Donkey Kong, right down to wearing his signature "DK" necktie. However, Rabbid Kong's posture and walk style are more realistic and more comparable to those of a real-life gorilla than Donkey Kong's more cartoonish movements.

Personality traits
Rabbid Kong is best described as being driven and easily angered, if somewhat dimwitted and small-minded. He is completely obsessed with bananas and will try to harm or kill anyone he believes to be a threat to them. After being hit by the player and replenishing his health, he will arrogantly laugh at them, having taken the enjoyment out of their attempt to hurt him. Despite his differences in size and appearance, much like the other Rabbids, he is mostly inept, climbing up the building block tower without realizing that it was unstable. Although he is extremely bad-tempered, obstreperous, belligerent, and unfriendly, in his supposed final moments, he photobombs one of Rabbid Peach's selfies in good spirit.

Mario + Rabbids: Kingdom Battle
After Bowser Jr. confronts Mario and his team and tricks Spawny into becoming his ally, he tosses the group a large banana and tells them that he would like them to meet a new friend of his. As Bowser Jr. flies off, Rabbid Kong smashes through a large pile of building blocks, grabs the banana from the team and begins to fight them. In order to defeat Rabbid Kong, the player must make their way up to a giant pressure plate positioned in front of Rabbid Kong, which will drop all of his bananas into a pit and leave him distracted and open for attack.

If the player attempts to attack Rabbid Kong before releasing the bananas, he will simply eat one of the bananas and regain all of the health he lost. Additionally, if the player stands in front of Rabbid Kong, he will attack them and deal fifty damage. After repeating this process three times, Rabbid Kong angrily tries to make his last stand by climbing to the top of a fragile stack of building blocks and beating his chest, however, Rabbid Peach knocks out one of the tower's blocks, causing the entire structure to topple and Rabbid Kong to fall off of the mountain.

Rabbid Kong is the second boss in Mario + Rabbids Kingdom Battle, the first is Pirabbid Plant. Rabbid Kong is created by Spawny after Bowser Jr. convinces him to join him, and is subsequently fought by Mario and his friends.

Rabbid Kong's first move is to create a shock wave on the battlefield that deducts 10 HP from each heroic character, and the move also knocks them back unless they have full coverage. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. To avoid this, Luigi or Rabbid Peach can alternatively deploy a Sentry towards the pressure plate, allowing all three heroes to attack Rabbid Kong while simultaneously protecting them from his stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase.

When defeated, Rabbid Kong attempts to make his last stand by standing atop a wobbly block tower; however, Rabbid Peach humorously knocks it over (after Mario tells her not to touch it), causing Rabbid Kong to plummet down to his defeat, after being in a selfie with Rabbid Peach.

Donkey Kong Adventure
Following his defeat, Rabbid Kong arrives at Princess Peach's Castle, where he finds the Rabbids' Time Washing Machine. After damaging it in anger, Rabbid Kong and numerous other Rabbids are accidentally sucked into the machine and warped to another dimension, Bowser Jr. also shooting one of Spawny's fusion beams into the vortex as well. Rabbid Kong and the other Rabbids, along with Rabbid Peach and Beep-0, are then sucked into an alternate dimension, where they find themselves on Donkey Kong Island. The heroes soon meet Donkey Kong and Rabbid Cranky who explain that the Time Washing Machine’s parts have been scattered across the island and are guarded by hostile Rabbids who became merged with various objects. It’s also revealed that Rabbid Kong has found a way to become even stronger by eating bananas that were dipped into water energized with the Supamerge’s energy.

Super Smash Bros. Ultimate
Rabbid Kong appears in Super Smash Bros. Ultimate as a Attack type Primary Spirit. He boosts the fighter's weight, making them more resistant to launches, but slows their movement. His Spirit Battle is against Donkey Kong wearing a Bunny Hood, with increased power to his punches and elbow strikes.

History
When Rabbid Kong damages the Time Washing Machine, Rabbid Peach and Beep-O are inadvertently transported to a tropical island and the machine is destroyed upon arrival. To get back to the Mushroom Kingdom, the two must find the machine's missing parts and reassemble it. After being attacked by the native islanders they are saved by Donkey Kong and Rabbid Cranky, who agree to help. Rabbid Kong, who was also sent to the island, gains power from a banana charged with Megabug energy, becoming Mega Rabbid Kong. Seeking revenge against Rabbid Peach for his previous defeat, he starts a banana racketeering operation on the island and takes one of the missing parts. After infiltrating his temple, the trio defeat Mega Rabbid Kong in a final duel, draining his powers. Rabbid Peach and Rabbid Kong make amends, and Rabbid Kong helps them rebuild the Washer, sending Rabbid Peach and Beep-O back to the Mushroom Kingdom.

Mega Rabbid Kong
Mega Rabbid Kong is the corrupted alter-ego of Rabbid Kong featured in the Donkey Kong Adventure expansion of Mario + Rabbids Kingdom Battle.

Mario + Rabbids Kingdom Battle
In Mario + Rabbids Kingdom Battle, Mega Rabbid Kong fights Donkey Kong and his allies twice. He is first fought at the end of the Jungle. When the group first sees him, Donkey Kong attempts to rapidly punch him, only to be knocked away. Rabbid Peach then teases Mega Rabbid Kong by petting Donkey Kong, enraging Mega Rabbid Kong. His introductory tagline for this battle is a reference to a line in the DK Rap. ("He's bigger, faster and stronger too!")

In his first battle, Mega Rabbid Kong is initially immune to all attacks due to him draining a literal health pool to recover. He attacks by moving a few cells to the closest character, then launches an uppercut which can Bounce the character caught in the attack. If the character is too far from Rabbid Kong, he will instead attack by throwing a Bwananarang. In order to attack Mega Rabbid Kong, Donkey Kong and co. must attack him directly, or the health pool, or both so that the health pool is drained either way. This can be done a variety of ways, one of which involves Donkey Kong throwing a TNT Barrel at a target.

Once the health pool is completely drained, Mega Rabbid Kong escapes as the health pool explodes, collapsing Donkey Kong and co. into the Dungeon before they can escape as well.

Mega Rabbid Kong is encountered again at the end of the Dungeon. When he sees Donkey Kong and co., he fuses his remaining Bad Bananas together into a two-sided hammer, which he uses to create a whirlwind before eventually slamming into the ground.

In his second battle, Mega Rabbid Kong now has his two-sided hammer to contend with. He attacks by creating a powerful whirlwind that Pushes characters, then moves a few cells to either throw one of his Bad Bananas like a Bwananarang, or glide with his hammer to slam it down at a certain point. Donkey Kong and co. must attack him normally until he loses 1000 HP, at which point Mega Rabbid Kong's HP bar will go haywire. Mega Rabbid Kong will deploy a shield as several panels appear. Donkey Kong and co. must then step on all of the panels to unchain a golden Blast Barrel, which they can then use to defeat Mega Rabbid Kong for good.

Afterwards, Rabbid Kong reverts to normal. Rabbid Peach will grab a Banana to seemingly attack Rabbid Kong as he cowers in fear, but she instead offers the Banana to him, enlightening his spirit.

Personality
Rabbid Kong is best described as being driven and easily angered, if somewhat dimwitted and small minded. He is completely obsessed with bananas, and will try to harm or kill anyone he believes to be a threat to them. After being hit by the player and replenishing his health, he will arrogantly laugh at them, having taken enjoyment out of their attempt to hurt him. Despite his differences in size and appearance, much like the other Rabbids, he is mostly inept, climbing up the building block tower without realizing that it was unstable. Although he is extremely bad-tempered, obstreperous, belligerent, and unfriendly, in his supposed final moments, he photobombs one of Rabbid Peach's selfies in good spirit.

Trivia

 * Rabbid Kong's battle theme is an arrangement of the music heard in the stormy part of Jungle Japes in Donkey Kong 64, itself an arrangement of DK Island Swing.
 * As shown in early prototypes of the game, Rabbid Kong was supposed to perform a dab upon successfully landing a move, but this was removed by the final version of the game, and was instead given to Luigi.
 * In the Rabbids Invasion episode Gorilla Rabbid, there is a similar-looking Rabbid who also references Donkey Kong through barrel-throwing, akin to the arcade game.
 * Rabbid Kong, Bwario and Bwaluigi are the only Rabbid hybrids in the game to be both fusions of Rabbids and mainstream Mario characters and be fought as bosses.
 * Strategically, the player can place themselves over a pressure plate before Rabbid Kong gets to that area of the map, meaning that the bananas will be automatically released once he regains his health.
 * Rabbid Kong's battle theme is a remix of Jungle Japes' music from Donkey Kong 64.