Hoppers

The Hoppers are Rabbids enemy archetype from Mario + Rabbids Kingdom Battle. They are second kind of enemy you encounter in game. If they work in numbers you better watch out! These Rabbids have the capability of using Team Jumps to reach up to seven cells further. They have the same area of movement that Ziggies do. All Hoppers have one blaster strapped on each arm, but only ever fire one during their attack.

Garden Hoppers are the weakest kind of Hopper. They have 90 HP, and can deal 35 damage. They are the only Hoppers that can use only one consecutive Team Jump, as well as lack a Super Effect. They are also unable to use Shield.

Sherbet Hoppers have 135 HP. They are the weakest variety to use a Double Jump in the main story mode, a trait they share with Luigi. A blaster attack from them costs their target 45 HP, which may (not) include the Honey Super Effect, which prevents them from moving. A trait that Hoppers share with Rabbid Yoshi and the mid-boss Sandy is their Shield, which protects them from any one attack.

Spooky Hoppers are pumpkin-headed Rabbids with black fur, as well as hole-hearted motivation to battle. Their Max HP totals at 205, and they use blasters that deal 60 damage. This attack has the chance to Push heroes away. Like other Hoppers, this spooky springed Rabbid can protect himself with Shield.

Lava Hoppers must have sensitive lungs if they wear gas masks all the time. With a Max HP of 310, a Shield at the ready, and a blaster that can Burn 80 HP away, these high jumpers mean serious business.

Tropical Hoppers are the true second weakest variety of Hopper, or is that all a ruse? They have 110 HP and a Blaster that deals 30 damage and could Bounce heroes away, but their Double Vamp Jump can reach a total of eight cells as well as trigger the Vamp Effect upon landing, similarly to the Valkyries' and Yoshi's Ground Pound. Likewise to other Hoppers, their shield completely protects them from a single attack.